1. Overview
  2. Highlights
  3. Challenge
  4. Constraints
  5. Goals
  6. Ideation
  7. Visualization
  8. Retrospective

LearnActive

Marshmallow Studios company project
March 2022 - May 2022

LearnActive is a multi-platform web app on mobile and desktop viewports that tackles active sports access limitations with local instructors and affordable learning sessions.

Qualitative Research

User Persona

Site Map

User Task Flow

Figma

Visual Design

Interaction Design

Design System

Prototyping

Responsive Design

View Final Product

Highlights

Browsing local instructors teaching in preferred sports categories

Organizing classes flexibly and managing booked sessions with ease

Staying motivated via redeeming customer loyalty program points

85%

Customer Satisfaction Rate

Challenge

Active sports, inspiring individuals to break free from their comfort zones and achieve remarkable feats, consistently captivated enthusiasts...

Limited access problem...

However, with venues as the only touchpoint for active sports lovers and instructors in most cases, the experience became cumbersome and deficient with limited access between them.

I, together with tech startup Marshmallow Studios, had the ambition to reshape the experience.

Constraints

What constraints held me back...

Designing for a tech startup that looked to launch its first product ever, I anticipated that there could be constraints holding me back from a implementing perfect design process.

With that in mind, I had an onboarding meeting with internal key stakeholders, where I got a rough idea about the scope and timeline of the project, as well as limitations including the following 3 aspects:

Working under a tight schedule, there was not enough time assigned for detailed user interviews and wireframing

The company had limited resources for conducting detailed user interview and usability testing

The development team leaned on web experience a lot in the past but had limited experience in mobile app design

How I raised workarounds actively...

To maximize my design viability under the limitations, I decided to proceed with the following workarounds:

Taking advantage of insights from stakeholder interviews and combining them with quick secondary research

Starting from MVP for informal walkthroughs to get quick and high-level feedback

Goals

How the dilemma impacted sports lovers...

From key stakeholder interviews as well as some quick secondary research, I found that the active sports learning dilemma was a two-sided issue for both learners and instructors.

Aubrey Issac

Age                     26
Location            Ottawa, ON
Occupation      Freelance Artist
Personality       Energetic

Aubrey's frustrations

Has to pay expensive fees to learn and do active sports

It’s hard to accommodate classes into her personal schedules

Aubrey's goals

Find well-vetted local instructors that teach their favorite active sports

Book affordable learning sessions flexibly and securely

Braxton James

Age                     31
Location            Ottawa, ON
Occupation      Swimming Coach
Personality       Friendly

Braxton's frustrations

Only earns a small portion of the fee since the major part goes to facilities

Can hardly promote himself to attract learners and make money otherwise

Braxton's goals

Attract and teach as many learners as possible

Can hardly promote himself to attract learners and make money without facilities

What to achieve for business....

Additionally, I found that user demands came from not only product end users but also the company side, with a set of milestones to be achieved during the process.

To deliver a product with high brand trust and customer satisfaction and fulfill revenue goals in a short amount of time

To achieve long-term use of the product by executing a tier-based customer loyalty system with redeeming options

Ideation

How LearnActive would achieve user and business goals...

With all the prerequisites collected, I started to conceptualize potential web app features as design decisions and mapped them to user and business goals to ensure viabilities.

From features to an integral web app...

I then built a site map with all the ideations transferred into web app pages, together with a user task flow diagram showcasing how active sports learners and instructors accessed the platform and reached out to each other.

Visualization

Design responsively...

As per the business expectation of gathering as many users as possible across multiple platforms, a consideration of both mobile and desktop layouts was prioritized for responsive design.

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Visualize from scratch, but not fully...

As a brand new startup, it was inevitable for me to build a design system from scratch. Yet Marshmallow Studio had a preference for how Soft UI Design System was visually enjoyable and accessible. Therefore I built the new design system accordingly.

Final Product Prototype

Find instructors by location + Checkout without redeeming

Find instructors by sports category + Checkout with redeeming

Retrospective

Internal stakeholder insights matter...

Although internal stakeholders may not fully speak for end users, they could potentially have unique insights while articulating initial ideations, which could become precious assets with limited enough access to first-hand user insights.

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